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 God of War: Ragnarok developer Santa Monica Studio didn't realise that allies spoiling in-game puzzles would be annoying for players wanting to solve everything themselves.

As reported by Games Radar, Ragnarok's narrative director Matt Sophos and story lead Richard Gaubert told MinnMax that the feature, which fans voiced as a point of frustration, was an oversight of the development team.

"It didn't get exposed to us really until after the game came out, because even when it had play tests we never saw feedback about the characters talking too much or spoiling things too quickly," said Sophos. 

What do you think?

Source: IGN

 #GodofWar #GOW #Ragnarok

class="content__text" God of War: Ragnarok developer Santa Monica Studio didn't realise that allies spoiling in-game puzzles would be annoying for players wanting to solve everything themselves. As reported by Games Radar, Ragnarok's narrative director Matt Sophos and story lead Richard Gaubert told MinnMax that the feature, which fans voiced as a point of frustration, was an oversight of the development team. "It didn't get exposed to us really until after the game came out, because even when it had play tests we never saw feedback about the characters talking too much or spoiling things too quickly," said Sophos. What do you think? Source: IGN #GodofWar #GOW #Ragnarok

February 16, 2023

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